Tuesday, January 18, 2011

Questions

Template Display

1. WHEN DO YOU USE TEMPLATE DISPLAY?

when you need to work on something specifically and you don't want the others objects in your way

2. WHAT DOES TEMPLATING THE DISPLAY ALLOW YOU TO DO?

select and focus on specific objects while the rest turn a grey color


3. HOW DOES THE OBJECT CHANGE WHEN YOU TEMPLATE THE DISPLAY?

the wire frame becomes gray and not easily selected

4. HOW DOES THE TEMPLATE DISPLAY HELP YOU?

It helps prevent changing the wrong object

5. HOW DO YOU CHANGE THE DISPLAY OF OBJECTS TO TEMPLATE MODE?

YOU SELECT ALL THE OBJECTS YOU WANT TO TEMPLATE AND GO TO DISPLAY> OBJECT DISPLAY> TEMPLATE

6. HOW DO YOU UNTEMPLATE A TEMPLATED OBJECT?

CHANGE YOUR SELECTION MODE TO SELECT BY HIERARCHY: TEMPLATE BUTTON. SELECT BY TEMPLATE. ONCE TEMPLATED OBJECTS ARE SELECTED, FROM MAIN MENU, SELECT DISPLAY>OBJECT DISPLAY>UNTEMPLATE

7. HOW DID YOU WORK WITH TEMPLATE DISPLAY IN THE LAST LESSON?

I CHANGED ALL OF THE TEMPLE BASE TO A TEMPLATE SO I COULD MORE EASILY WORK ON BUILDING THE ROOF

Components

1. WHAT IS A COMPONENT?

OBJECTS SUCH AS PRIMITIVES WE USED ARE MADE OF COMPONENTS LIKE CONTROL VERTICES, FACES, AND HULLS

2. GIVE THREE EXAMPLES OF A COMPONENT.

cONTROL vERTICES, FACES, AND HULLS

3. WHAT DOES A COMPONENT ALLOW YOU TO DO IN MAYA?
COMPONENTS ALLOW YOU TO EDIT OBJECTS AT A CLOSER LEVEL

4. WHAT ARE THE STEP TO SELECT A COMPONENT OF AN OBJECT?
set the selection mod to component mode. Right click the wireframe, next draw a marquee around the control vertices you want to edit.

5. HOW DID YOU WORK WITH COMPONENTS IN THE LAST LESSON?

WE USED THE CONTROL VERTICES TO EDIT THE TORUS WE BUILT AS PART OF THE TEMPLE ROOF

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